COMPUTE PARTICLE SYSTEM

(5 )
Category: Particle Systems
Created by: Go Robot
Proof of concept of a particle system built using a GLSL compute shader. Includes a billboard geometry shader to render the particles. Mainly meant for education purposes, though use it in any project you like.…
Sales: 685
Average rating:
Release date: 9 February, 2018
Version: 1.0
Created in TouchDesigner build: 099/2017.15960
DESCRIPTION

Proof of concept of a particle system built using a GLSL compute shader.
Includes a billboard geometry shader to render the particles.

Mainly meant for education purposes, though use it in any project you like.

Note, GLSL 4.3 required to be able run the compute shader.
(this also means it does not work on a Mac)

Reviews

  • Amazing

    Thanks dude, it’s lucky to have a space to learn!

  • Awesome

    Awesome stuff! Thank you Tim!

  • love particles

    great one, love particles!

  • Super Clean

    Incredible example and very pretty. Really clean and concise setup. Thanks for the code example too. This will go a long way!

  • Lovely

    Very nice example, fairly straightforward to follow along with the code too and see what you’ve done. Perfect example…not as complex as the palette GPU particles example.

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